GDD100
10th Day10th Day is a zombie survival RPG where you navigate the dangerous state of Wissota with a group of survivors to discover the cure for the apocalypse. Cooperation and resource management are integral to surviving this perilous state. Drop in, fight zombies, and get out. Project Manager: Mia Schuler
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A Day in the LifeOur game starts with a player choosing to be the 'Void Guide'. everybody will then draw cards to see what traits they will have throughout the game. after this a player will start the game by drawing from the event deck, and based on the type of card drawn will determine what happens next. Everybody will take a shot at solving the problem that comes up, and democracy will determine the winner, who will recieve a token. The first player to 5 tokens wins the game. Project Manager: John Todd
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Against All OddsAgainst All Odds is a chaotic and colorful survival game that follows a group of four crash-landed friends that must stick together and try to beat the odds in their harsh, unpredictable environment. Work together to gather resources and build your ticket off the island - just make sure you've escaped before that restless volcano erupts. Additionally, while the game is cooperative... you may just start to view your fellow survivors in a different light on your fifth day without food. Project Manager: Will Mace
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Clowns vs. DraculaClowns vs. Dracula is a competitive board game where Dracula tries to ruin the circus while the clowns hunt down the big bad bat. At the beginning of the game, players choose who will be Dracula.The rest of the players are Clowns and will choose which clowns they want to be. The game ends when either Dracula is caught, or all the stations are destroyed. Project Manager: Brett Kohl, Dylan Gutting
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Crime SyndicateIn Crime Syndicate you can play as one of four factions either the Mafia, Yakuza, Cartel, or KGB. You are trying to grow your business and expand in Manhattan. Fight the other factions for control of the city and assert your dominance. The game ends after 15 rounds and the player with the most businesses wins. Project Manager: Kyle Boatwright
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CULT-ure WarCULT-ure war: Players are given the opportunity to have all the fun of starting a cult and gathering followers, without any disastrous consequences. Players will design their cult, and deity. Then gather followers in hopes of summoning the deity to defeat the opposing cults. First your opposing cults, then the world! 4 Players Project Manager: Tony Condon
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Dragon IsleIn Dragon Isle you play as a dragon who loves to explore and gather gold and treasure! Your goal is to help the villagers by answering their requests. You win by gathering gold and treasure for your lair! You can also battle and steal from other dragons. Project Manager: Mackenzie Kuska
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Farm WarsFarm Wars! Choose your character & tamper with everyone else’s farms, while trying your best to keep yours “intact”. Will you be a farmer, gardener, or rancher? Steer your way through weather, animal raids, crop destruction, alien cow abductions, & more! Project Manager: August Morrill
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Fragments of the KeyTraverse the monster-ridden wreckage of Keyian as you ready yourself and your partner for battle. Defeat the all-powerful dragon to save the captive Princess Apple, but beware, as you are not the only warriors seeking glory... Project Manager: Patty Schloe
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Happy Little Dungeon CrawlersWaking up in an unknown underground world as cute animals, explore, loot and defeat the world’s most terrifying (and adorable) bosses as this constantly evolving dungeon changes the way you play with every room you explore! Project Manager: Douglas Ramlow
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HecateHecate is a survival game where players must defeat demonic enemies and overcome environmental challenges. The players can choose between 4 characters with their own unique abilities to survive in their own way. Players earn tokens to grow stronger, upgrade their gear, and get through higher tiers of events, in a race to be the first to beat the harbingers of the apocalypse. Project Manager: Christian Gorka
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Island Escapades!Vacation gone wrong! In this game, you and your friends have crash-landed on a deserted island! In the distance, you can hear a nasty storm brewing... Gather resources to stay alive and obtain your scattered boat parts around the island to escape successfully before the dangerous storm hits! If you fail, it’s every man for themself! Project Manager: Keolani Baumgart
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Magic Money MakersGather materials by adventuring and drawing cards of various rarity. Use the cards to achieve personal goals to help you surpass the other players and win or sell them for more gold. Create strategies using character specific abilities to end the game by reaching 2500 Gold before your opponents! Project Manager: Cael Spartz
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Nautical DiscoveryNautical Discovery is at its most basic, a game about drawing fish. Players are tasked with after each round of movement drawing a fish-based on a short description. For example, a description may be “A flat fish that lives near the ocean floor.” And all the players will then attempt to draw it. The best drawing is voted by the “Host” player of that round. There are other cards included such as challenge cards and trap cards, that change up the gameplay a bit by forcing players to include different ideas into drawings or having to make a drawing at a disadvantage. Rinse and repeat until ten turns have passed, and the player with the most won topic cards is declared the winner. Project Manager: G Paracha
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Non-Human JobsWelcome to the thrilling world of Non-Human Jobs, the card game where players take on the roles of mechanics vying to build the most advanced and efficient robots to perform jobs that no human ever could! Will you focus on building robots that can perform as many jobs as possible, or will you build robots with abilities to sabotage your opponents? With endless possibilities and fun, Non-Human Jobs is the ultimate game of innovation, rivalry, and robotic domination... uh, I mean co-habitation! Project Manager: Leo Dresang
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Potion MastersIn Potion masters, you play as an aspiring alchemist, trying to make it big! Gather resources to create the best potions you can, and sell them to potential buyers in town! Project Manager: Albert Osmanovski
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Reaper CoCongrats! You are the newest employee in the Reaper world, your job is to manage and harvest souls for the man downstairs. However, you're not alone, others are trying to rise the ranks as well. Your Goal is to collect the most souls and eventually take on the Reaper and his henchmen and become the new boss of Reaper Co! Project Manager: Nick Bangia
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The House of SecretsYou and your friends sneak into an abandoned mansion to make a hideout. Upon entry, the door locked behind you! Your goal is to find the three keys to unlock the front door and escape the mansion. Watch out! You hear the haunting whims of a ghost. Try to escape before time runs out! Project Manager: Jake Swanson
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The King is DeadThe KING of the UNDERWORLD is DEAD! Play as one of six different factions to try to rebuild a civilization in hell. Each faction is different, abilities and objectives to take over such an unforgiving land. Collect resources, build great citadels, and create armies to fight other growing factions. Project Manager: Jonah Bechard
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They're Gobblin' My GoldThis is a Collection-based Board game with the goal of collecting the most gold before the game ends. Each player has their own faction of goblins around a giant mountain. This mountain is the source of all gold for each goblin faction so they must send troops to mine for gold, collect general resources, and protect their gold from thieves. Project Manager: Devyn Tyacke
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Thick as ThievesYou and your friends have just discovered a mountain of treasure! However, you all refuse to split it evenly. Take as much gold as possible from the treasure chest without alerting the thief who wants to take your gold. Use your wits to convince the thief to take from the other players. Project Manager: Luke Soudaly-Espinosa
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Working TitleIn the game “Working Title”, you and up to 4 friends are going against each other as video game developers to create the most successful games. You’ll do this by landing on the color-coded employee spaces across the timeline to fill out your game genre cards. Will you be the one to make many games possible or will you put all your resources into one game to make? Project Manager: Logan Lautenslager
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GDD 200
ChiaroscuroThere was once two worlds, equal but opposite of each other. Now, they have lost balance. Control two heroes, Chiaro the being of light, and Scuro the being of dark, at the same time in this 2D puzzle platforming adventure. Help these heroes find their ways home, and save the light and dark worlds! Team Members: Carter Bontje, Luke Gifford, Rowan Have, Dyani Larson, Emma Mandera, Trisha Yang https://chiarostudio.itch.io/chiaroscuro |
Divine D-ListersThe Gods have had it too good for too long! Command your team of obscure gods from three different pantheons as you set out on a quest to take down the major players in the world of mythology. Fight legendary beasts, earn riches, and become the new gods of your respective pantheons. Team Members: Zach Adler, Rebecca Durst, Jayden Marx, Ben Moon, Austin Pico, Jonathan Wolfe, Gabe Wysocki https://pico23.itch.io/divine-d-listers |
Dog GoneSeparated from home, a dog journeys to find his way back. With no lay of the land, environments seem to constantly shift, but nevertheless the dog is determined to press on. Fend off against the creatures inhabiting the land and acquire magical abilities to survive and make it home safe! Team Members: Kayla Lemke, Cat Merila, Rowan Peters, Aaron Polum, Wyatt Treinen, Austin Wedeking https://papayamayadev.itch.io/dog-gone |
Everything Must GrowEverything Must Grow is a farming simulator where all items you can obtain can be grown. The player will be able to purchase items from an NPC named Trusty Dan that will be able to be planted later. The player will also be able to sell items in order to purchase higher grade items. Team Members: Matthew Becker, Matthew Bohm, Josh Gibson, Madison Melland, Josh Pederson, Laura Supinski https://everything-must-grow.itch.io/ |
Fairytale FailureA hero is held to high expectations. Unfortunately, she has failed. Can she complete a quest to redeem herself and no longer be a fariytale failure? Team Members: Walker Arand, Madeline Dudley,Nathan Gosswiller,Cody Jantzen,Nick Maier,Charlie Mueller https://eggiwaffle.itch.io/fairytale-failure-playtest |
Nightmare at the MeowseumWelcome to the Museum of Art and Stuff! You play as Clyde, an overworked cat man just trying to pay his bills. Your boss makes you stay late to fix some messed up art pieces, when some weird things start happening... But no matter what, you aren't allowed to leave until you finish all your tasks! So escape while you still can by restoring the exhibits and clock out of the museum alive! Team Members: Eleanor Berg, Connor Born, Megan Ellis, Nick Mitrou, Eli Morgan, Andrew Rice, Isabel Smith https://nightmareathemeowseum.itch.io/nightmare-at-the-meowseum?secret=ORsE7DMpEpWVpgdKqnHeT4H420 |
Pinky and Poe!A wholesome action-adventure RPG filled with (deliciously evil) pie escapades! Play as the lovable two twins, Pinky and Poe, as they fight to save the land of WoodsenWool from the notorious P.U. Gang for most their nefarious plan yet- framing the twin's poor Granny for poisoning the land with her delicious pies! Work together with your twin as you venture off into the Freaky Forest to put an end to the P.U Gang and their plan once and for all! Team Members: Jaden Bainbridge, Keolani Baumgart, Kris Deising, Steve Miscik, Ryan Thiede, Chong Vang https://deepseakeo.itch.io/pinky-and-poe |
The Final StarThe Final Star is an Isometric pixel game where you play as our nameless MC in a doomed world orbiting the universes final star. Puzzle around your environment to discover the secrets of this world as you progress and discover the end you want to make. Team Members: Chase Anderson, Stephan Halverson, Rose Laux, Mattie Mihalko, Kayla Staples, Aly Xiong https://finalstarteam.itch.io/the-final-star |
GDD 325
ChefscapadesChefScapades is what happens when you take four players, battle royale, and the culinary arts and then throw them in a blender set to 'manic'. Serve it in a space setting with a side of laughter. Team Members: Daunte Falck, Garrett Grabau, Kylie Meyer, Conner Moses, Aspen Pinkston, Breckin Berg, Eric Gritzmacher, Ben Moen, Rowan Parsons*, Sam Dykgraaf*, Angie Gecosky* https://gritzy.itch.io/chefscapades-cs325-sp23 |
Combo ArenaCombo Arena is an action-packed arena roguelike shooter where you must build your ultimate weapon from a variety of available parts and weapons, combining them in unique and creative ways to create the perfect killing machine to fight off dangerous robots. With intuitive combat and randomized levels each run will be different. Team Members: Rocky Blixt, Dorian Blossom, Andrew Holthusen, Jacob Buelow, Ian Fredericks, Justin Schnell, Ian Swan, Zach Brouckman*, Matt Fisher*, Satbir Mangat* https://cyborg-hunter20.itch.io/combo-arena |
Dead PixelImmerse yourself in a world where technology reigns supreme. Assume the role of Pixel, a daring rebel hacker, and infiltrate a sprawling building overrun by relentless bots. Ascend through its floors, evading formidable machines, gathering vital upgrades, chips, and collectibles. Take command of the structure to fortify your rebellion of outlaws and tech-savvy thieves. Will you succeed in your quest to dominate the robotic landscape? Team Members: Parker Hagen, Erica Halvorson, Camile Lemm, Gary Menting, Porter Stanley, Addison Braun, Eric Krawczyk, Grayson Asbury*, Spencer Beasley*, David Hodgman* https://ericalvin.itch.io/dead-pixel |
Food Fight!Play as Toast and battle the Mealtime Mafia, collecting new abilities with every enemy you defeat! Use your new powers to fight your way to the top! Team Members: Josiah Chock, Emily Inman, Julia Jacques, Atlas Collins, Zoe Cuthrell, Nick Pereira, Cole Bennett*, Amelia Creamer*, Evelina Creemens* https://jackalyde.itch.io/food-fight |
GolfellaGolfella is a speedrunning platform game about golfing. Get ready to zoom through levels, meet a wacky cast of characters, and play through beautiful landscapes! Team Members: Augusto Freitas, Ben Jiang, Kolbe Ward, Daniel Johnsen, Domenic Mei, Nathaniel Willius, Isaac Vandermyde*, Vanessa Dulong* https://cheesegrtr.itch.io/golfella |
GrazerGrazer is a postapocalyptic Wild West isometric, roguelike shooter game. Play as a grizzled cowboy/cowgirl to venture across a harsh, toxic desert with his herd of cattle and protects them from ambushes of savage Marauders! Team Members: Will Sagstetter, Lizzie Garretson, Ethan Stark, Jose Lucero, Howie Ramaley, Mae Zinn, Ian Anderson, Molly Parker, Elijah Southman, Jayden Palarz*, Bradley Summers*, Bella Dimiceli* https://spurstudio.itch.io/ |
Moth MysteryA well-respected member of the community has disappeared, and you, the mailmoth, are tasked with solving the mystery in this point-and-click adventure. Team Members: Silver Oertel, Maegan Grittinger, Bryce VanDyke, Will Canter, Vang Lee, Rainey Alexiev*, Aidan Conrade*, Connor Piereson* https://mothia-interactive.itch.io/moth-mystery |
Ship ShapePlay as a crew of space-traversing pirates working together to run your ship. Communicate and cooperate with your teammates to keep the ship in one piece as you travel to your destination (or to Davy Jones’ Airlock you go). Team Members: Sophia Burgess, Jordan Grider, Ema Malm, Isaac Guggisberg, Nate Leimer, Eric Hagar, Ace Hobbs*, Bradley Hildwein*, Nate Lyons* https://drawingjordy.itch.io/ship-shape |
YeeHawYeeHaw is a western/fantasy themed party game where you play as rootin’ tootin’ gunslinging parkour cowboy golems. You all must survive a series of minigames, first to lose is bullied. Team Members: Aj Heyen, Samuel Lambert, Amelia Moschkau, Kaitlyn Nutt, Jared Rosen, Zoom Coe, Zach Eason, Blane Suess, Cora Moyers*, Noah Lukkari* https://ajheyen.itch.io/yeehaw |
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* = Outside music collaborator |
DES 350
HarmonyExplore the realm of the elements as you learn how each live together in harmony, despite their often opposing natures. For those who enjoy narrative exploration, explore each unique island while collecting notes that will guide your understanding of each element. Although this may feel like a dream, I assure you it is not. You can take all that you learn here out into your own world. Team Members: Bagley,Rachel https://iris-the-artist.itch.io/harmony |
Connor BornTeam Members: Born,Connor |
The HiveThis is an interpretation of what a cyberpunk corporate net architecture would look like. The main gameplay themes would be that of stealth and collection. It was made with inspiration from circuitry, beehives, and the rings and other workings of orreries. Team Members: Bryant II,Quincy Lavel https://qpup1.itch.io/hive |
GravityGravity is a level concept inspired by the historical board game The New Game of Human Life. The board game was meant to teach children morals and prominently featured Isaac Newton. This level draws on surrealism, and uses dice and teetotums as allusions to the historical inspiration. The apples and lack of gravity are nods to Newton himself. Team Members: Burgess,Sophia Rose https://xxsophiexx.itch.io/gravity-a-level-experience |
SuburbiaIn creating my game level, the intent was to create an eerily perfect neighborhood that gives a feeling of uncomfortability because of the uniformity and normality in the level. The original concept stemmed from the landlord's game in creating a general neighborhood, but the feeling of uniformity and perfection to make the player uneasy spawns from “monsters on maple street”, an episode of the Twilight Zone. Team Members: Clysdale,Sam https://samclysdale.itch.io/suburbia |
Joe CzechTeam Members: Czech,Joe |
Sunlight CasinoSunlight Casino is a 3D environment built in Unity Engine, about awesome little buddies who like to stare at you. The challenge of the experience is to collect all of the little friends and return them to their dad, the Sun God. Initially, Sunlight Casino was designed for players who like to explore and interact with the environment/characters. The mood of the experience is a mystical and friendly place, but a little bit uncomfortable. Team Members: Freitas,Augusto https://gutoto.itch.io/sunlight-casino |
Mountaintop CathedralEnjoy a casual walkthrough of the Mountaintop Cathedral, a place where music flows through the air. This space was designed as a quest area for a casual, story driven gamer. I got my inspiration from games such as Fallout and Skyrim, where locations often serve as landmarks for important story beats. I wanted to convey a space that was larger than life, while still acting as a 'safe zone' where the player would not be dealing with the stressors of regular gameplay. Team Members: Geoffrey,Elizabeth https://glitchedprofile.itch.io/mountaintop-cathedral |
Sunny CityThis level takes place in a solarpunk inspired city built overtop ancient architecture in a combination of new and old. The space would be an area for exploration and story-focused gameplay, where a player gets the story through the world itself and tablets placed around the location. The level is for players who want to explore, relax, and take in a storyline in a low-stress game environment. Team Members: Grider,Jordan Alexander https://drawingjordy.itch.io/sunny-city-level |
Hanger AlertSomething has gone wrong, and a worker who just happened to be sleeping in the barracks was waken up by flashing alarms. They venture out to find the cause, restore the power to the hanger and ultimately bring it back to life. Team Members: Holthusen,Andrew Jay https://andrewholthusen.itch.io/hanger-alert |
UriconThis is a game based on the ancient Mesopotamian board game called 'The Royal Game of Ur'. This version will be centered around exploring a desert village in search of 7 different artifacts. The theme of the game is based around Mesopotamian villages and desert towns. This game is best for players part of the 'Gardener' architype. The main focus of this game is exploring an interesting area for a calming experience that isn’t rushed. Team Members: Inman,Emily Maria |
ReclaimReclaim is a Valorant/CSGO style map set in ancient ruins that are being taken over by futuristic researchers. It’s a new take on the classic two bombsite map with attackers and defenders. It features two way teleporters, rising platforms, opening doors, and usable ladders. The map was designed around a modular player base ranging from 3vs3, 4vs4, and 5vs5. Team Members: King,Nick https://dragonking1355.itch.io/reclaim |
Ashtapada ForgottenAshtapada Forgotten is a simple exploration maze game, which offers the players an opportunity to collect luminous shells as they traverse the game's progression while taking in the built environment. The level design is aimed at players who enjoy being immersed in the game's atmosphere and environment. Ashtapada, being an ancient board game that originated in ancient India, heavily draws on the concept of ancient ruins to represent the lost art of traditional Indian board games. Team Members: Lemm,Camile Helena |
Toni MadgesThis game experience is influenced by the Nordic games of Tafl. It is set in an abandoned castle that slowly being reclaimed by nature. The player's objective is to explore the structure and collect keys to find their way out. Team Members: Madges,Toni Jacqueline https://madgest1881.itch.io/unreal-interactive-experience |
Suntide LodgeSuntide Lodge is a quiet, first person-traversable environment. The player explores a large indoor waterpark resort. The resort is impressive but tacky. It is a kitsch tropical-themed hotel waterpark in southern Wisconsin, bluntly drawing on Caribbean and Polynesian influences interchangeably. The player explores the park after-hours, in the dead of winter. They are immersed in a warm, saccharine vacation complex, but are constantly privy to the snowy midwestern exterior visible beyond the boundaries of the park. I want Suntide Lodge to be warm and cozy, while confronting the player with artifice that accompanies, but does not contradict, it’s warmth. Team Members: Nugteren,Cole https://canslp.itch.io/suntide-lodge |
Omar Perex ChairezMy game level is based on a dark, abandoned space station where the player must learn how to escape. My level is for players who enjoy atmospheric games and those who enjoy exploration. Most of my concepts and guiding themes come form games such as Alien: Isolation and Dead Space. Team Members: Perez Chairez,Omar |
SurakartaThis game world is inspired by the classic board game Surakarta. The gameplay of this game would revolve around the use of skates to do tricks and earn points to battle other players. The gameplay would cater to players who enjoy skill expression through planning trick routes around the map, or through creating strategies for interrupting other players to gain an advantage. The major themes I based the visuals on were the idea of a sci-fi ice skating park, and interactive waiting lobbies seen in many competitive online games. Team Members: Rickert,Savannah Marie https://lemonmochii.itch.io/unreal-prototype-surakarta |
The VestigesTeam Members: Sagstetter,William |
Goose GardenGoose Garden is designed to be a pleasant and relaxing experience for the player to enjoy. With several different areas around the map for the player to visit and investigate. Goose Garden is designed for players who enjoy exploring and having a self paced experience. The design of the map comfortably guides the player throughout the areas, through its layout and collectable flowers in each location. The flowers encourage the player to explore each location in order to collect all five. Team Members: Stark,Ethan Alexander https://starkspace.itch.io/goose-garden |
Lava LagoonMy level, inspired by the Hawaiian board game Kōnane, takes place on a sunny beach that quickly becomes a red-hot volcano. Focusing on platforming and exploring the location, it's designed for players who like discovering new parts of an area of their own volition. Kōnane was played using pieces of white coral and black hardened magma, and this level is meant to incorporate that idea by having bright skies and blue water immediately contrasting with a large volcano and a pool of lava. Team Members: Tackett,Sam https://sttacker.itch.io/lava-lagoon |
James ValentinoTeam Members: Valentino,James C |
Sheltered ForestMy level is a sheltered forest with ruins and structures referencing Japanese architecture. The level is designed for gatherers, as you will have plants and weapons to collect around the map. The main visual themes include using landmarks to guide the player, emphasizing freedom to explore and collect as you wish, and to give the players peace of mind. Team Members: Wampole,Aj https://alexfirehand.itch.io/wampole-sugoroku |
Oni CatOni Cat: Game & Entertainment Store is loosely based on a Japanese arcade store that has a mazelike layout featuring a variety of arcade cabinets, vending machines, claw machines, and neon aesthetics. It includes the goal of locating several special collectibles hidden within the level, which could be any of the plushies, toys, or beverages that can be collected either by pressing E when close to the different cabinets or by pressing E on the items, themselves. This experience is directed at the Gardener or Bard gamer types, as it focuses on exploration and rewards the player through collection. Team Members: Ziebarth,Sarah Renee https://srziebarth.itch.io/oni-cat |
Project HedgeTeam Members: Adam LeMahieu https://agitatedafriyk.itch.io/project-hedge |
Meowtown StationTeam Members: Aj Heyen https://ajheyen.itch.io/meowtown-station |
Meowtown StationThe Conservatory is an environment designed for a gardening experience game in which you grow and manage several plants. It's designed to have a jungle and desert section as well as a solarium. It's designed for the gardener player type. Team Members: Amelia Moschkau Instructor: Phoebe Kukura |
Fox and GeeseTeam Members: Aspen Pinkston https://0royalramen0.itch.io/fox-and-geese |
Their Caverns LightTeam Members: Audra Roob https://rooba1251myuwstoutedu.itch.io/their-caverns-light |
Bryce VanDykeTeam Members: Bryce VanDyke |
Spoopy FishingExplore this spoopy house in order to catch the “fish” that you need to escape. This is made for a slayer/gardener gamer type as you will explore a variety of horror-themed rooms in order to collect “fish” from fishing locations. This experience was inspired by the ancient board game Liubo, as well as various horror tropes. Team Members: Dale Thruman https://dalethruman.itch.io/spoopy-fishing |
Tower ClimbingTwo towers in the sky, You must ascend them both. This level is designed for those who like platformers. The gameplay is based around a constant ascent towards the top of the level with a higher change of falling from higher places. The guiding theme that I went with for this level is how to use static objects and textures to play with light. Team Members: Daunte Falck https://falckarts.itch.io/tower-climbing-class-project |
NAtures ValleyNature's Vale is designed to be a fun exploration game for the 'bard' archetype. The level is set in a mountain valley filled with wildlife and ruins. The player is meant to explore this valley and collect five special flowers to put in the base of the large tree growing out of the ruined temple. Team Members: Doerian Blossom https://644lord-dorian.itch.io/natures-valley |
Emma MalmTeam Members: Ema Malm https://ema-malm.itch.io/des350sp2023 |
Sands of TimeThe goal of this level is to make it to the top of each tower to activate a pillar. After activating the four pillars, a gate will appear; after it appears you are teleported up to it and get to continue your journey to the other side. The Quantic Game type that would like this game the most is Gardener. This level is based of the game Gyan Chauper (Now chutes and ladders), The idea of the Four Pillars of Life, and Purgatory. Team Members: Howie Ramaley https://howie-ramaley.itch.io/sands-of-time |
Diamond in the SkyTeam Members: Jake Lerom https://jakelerom.itch.io/diamond-in-the-sky |
Castle UrMy intention was to create a level that featured medieval manor architecture that would fit the setting of the Royal game of Ur. My target audience would be causal gamers that like to explore and appreciate medieval style games. At the center of the map is a board game table with the Royal Game of Ur on it, the player would have the ability to play the game either against the computer or friends. As for guiding themes I decided to stick to brick walls and tiled floors. furniture was to be made of wood unless it needed to be made out of more sturdy material. Team Members: Jared Rosen https://jaredrosen.itch.io/castle-ur |
Get the EggThis gameplay experience is a small obstacle course surrounding a giant golden egg. Your goal is to get into the box with the giant golden egg. It's skill-based meaning it's designed for skirmisher-type players and it's based loosely on the Game of the Goose, where you go around the board to get to the end. Team Members: Jesse Bauer |
Dice CrossingThe design of the level is meant to convey peacefulness, vastness, and mysticism. It is designed for players who like puzzle-solving and taking their time. My inspiration was from Sugoroku, particularly the board game version. Players are meant to use the dice to cross into new areas, they can do so by grabbing or pushing the dice. Team Members: Jillian Chaltry https://jaykasynder.itch.io/dice-crossing |
Sheltered CityTeam Members: Kaitlyn Nutt https://ravagingangel.itch.io/sheltered-city |
Konane's RevengeA re-imagining of the ancient Polynesian game, Konane's Revenge invites all players to traverse a deadly volcano. Similar to the board game, the player will be collecting small pieces of corral while traversing down the perilous mountain. Hidden crevices and lost items remain waiting for the explorer brave enough to find them. Will you be the one to uncover them? Team Members: Kolbe Ward |
Forest TownForest Town is a game where the player's goal is to deliver a package to a certain house located in a small village in the middle of the woods. The challenge is that the player only sees which house they must deliver to on a map with no reference for where the character is. The player must use the map and the surrounding landmarks to figure out where their delivery must go. Based loosely on the concept of board games that take a player from point A to point B, the experience takes an approach that caters to more relaxed players. It aims to provide the player with a simple experience that focuses more on getting the player acquainted with the environment. Team Members: Lizzie Garretson https://shyrye17.itch.io/forest-town-game-experience |
Goose GameTeam Members: Maegan Grittinger https://megs131.itch.io/goose-game-level |
Snake DashTeam Members: Maxwell Willman https://elska.itch.io/snake-dash |
SGX ExperienceTeam Members: Sarah Waldera https://walderas-uwstout.itch.io/sgx-experience |
Zodiac GardenCelestial Garden is a beautiful night time environment to wander and relax. This world is designed to be a non-linear explorative experience, with 12 sections in a circular map and a hub in the center. Each of the sections represents a zodiac, and the whole world is meant to feel otherworldly and peaceful. Team Members: Silver Oertel https://sashasylva.itch.io/zodiacgarden |
Old EnglandThe 16th century 'The New Game of Life' reimagined as a demo level in Unreal Engine with a walkable area and some prototype game mechanics. The New Game of Life originated as an unofficial board game from France played in the 16th century. This game inevitably inspired a modern take; Published in 1790 London as domestic children educational entertainment as Human Life. The setting is a foggy, dreary Old England level where you enter the pub and have to find four keys to unlock the upper floor and the second half of the level on the other side of the pub. The target audience for this would be more causal, hidden-object minded players. It was a big challenge taking on both interior and exterior design. While my assets aren't complex, I traded it off with exploring realistic textures and materials to capture the emersion of being in an Old England setting. I learned a lot of about scale and aspects that go into pulling everything together. Team Members: Sunny Hanna https://creativecircuits.itch.io/old-england-level-design-demo |
Toy RoomThe level is designed to be a journey where the player has shrunk into a child's play area. The game, with more fleshed out gameplay, would be a small puzzle game. The target player type would be the Gardener with the puzzles being rather straightforward that are necessary to complete to advance to the next section. Team Members: Wyatt Senalik https://wyattsenalik.itch.io/toy-room-des-350-final |
GDD 425-450
AI Gotta Go!You are a robot who has gained sentience and has gotta go! Escape the factory and avoid the creators who want you destroyed. Team Members: (Art) Tyler Christianson, Madeline Huc, Samuel Tackett. (CS) Zach Adamson, Joshua Armbrecht, Min Bucheger, Kyle Christensen, Dylan Hestwood, Logan Pribyl, Logan Steffen, Tim Wenzel. (Music/Sound)* Maximiliano Jaime, Lucas Guerra, Kaelen Anderson, Tomas Ortola. (Voice)* Ryan X. Messcher https://ithinkinc.itch.io/ai-gotta-go |
BugbyBugby is a Rugby-inspired 3v3 team sport played by Goblins, set in a magical forest, full of hijinks, mayhem and fun. Each team tries to score the most points by carrying the Bugby ball into one of the many goals scattered about. Use the bouncy mushrooms, pits and platforms to traverse and play across the playground-like arena. But that isn’t just a ball, it’s a pill bug! And unlike the Goblins, it does not want to play this game. Team Members: (Art) Ellen Aas, Michelle Bryant, Erin Hongerholt, Art Hytti, Omar Perez Chairez, Logan Webster. (CS) Brady Bogucki, Rebecca Denna, Bradley Haaning, Elliot Klenk, Joshua Krenek, Jaydon Pfab, Ian Springborn, Ryan Ungerleider. (Music/Sound)* Lucas Guerra https://wvproductions.itch.io/bugby |
Constellation CleanersIn this two-player co-op game, players control Jade and Moo-na, a pair of space janitors who are bound by a tether and tasked with restoring the Milky Way Beach. Team Members: (Art) Alexander Ewell, Hailee Kane, Ry Lawson, Melissa Neumaier, AJ Tenold. (CS) Noah Braun, Brock Blanck, Spencer Clark, Carter Gehl, Brandon Martinez, Jacob Zainer. (Music/Sound)* Zak Kaye, Anna Cooley, Kaelen Anderson, Tomas Ortola. https://staratlasgames.itch.io/constellation-cleaners |
Divining RodsDivining Rods is an explorative flow state rhythm fishing game. Explore a flooded world with old fish gods through your boat and interact with new people, fish, and fishing techniques to help bring back the near extinct fish of the zones you find in your travels. Team Members: (Art) Lou Brown, Bailey Chumas, Chloe Ferguson, Tiffany Johnson, Adam LeMahieu, Ashton Musielewicz. (CS) Quinn Kientop, Luke Linna, Sam Schmitz, Abigail Smith, Lilly Sommer. (Music/Sound)* Allan Tan, Julian Cabrera https://fishingguild.itch.io/divining-rods |
Grape Juice CityA friendly but competitive couch party game for all ages! Play as tropical birds competing to splash pedestrians with your team’s juice in this match-based party game. Bounce around a tropical metropolis, gather fruit and recyclables, craft juicy drinks, and splash the people of Grape Juice City! Team Members: (Art) Sam Baeseman, Joe Czech, Grace Eapen, Alex Hartz, Charles Heikkila, Maggie Marcinkiewicz. (CS) Jacob Fischer, Zachary Geyer, Jeremy Ivanauski, Isaac Moua, Noah Muhammad, Tucker Sandin, Sam Smith, Trevor Tengowski, Mark Tillman. (Music/Sound)* Lucas Guerra https://grapejuicecity.itch.io/ |
Reaper's IsleYou receive a concerning message from your daughter, a paleontologist stationed on a remote island. After making your way to the isle, you discover horrifying phantoms from the ancient world. Restore power across the map to gain access to the main laboratory where you’ll discover the fate of your missing daughter. Team Members: (Art) Matt Bedsted, Trinity Beltran, Alex Drach, Jake McMahon, Raven Rohne, Kyle Solverson, Alex Stieby. (CS) Bryant Borland, Nick Casey, Brittany Hengst, Christian Hill, Zach Lubich, Jake Steinmetz, Tyler Svihovec, Rowan Verdouw. (Music/Sound)* Guidian Shturman Waiss https://www.reapersisle.com/ |
Skulls & ScrollsPlay as a magical skeleton that has come back to life to protect his ancient town from the oncoming horde of enemies as they attempt to loot your home. Team Members: (Art) Bryr Harenda, Gavin Hefty, Elise Howard, Gillian Mousseau. (CS) Dustin Anderson, Matthew Hoover, Taylor Kinsella, Jackson Livesey, Jordan Lutz, Alex Mohr, Devlyn Nwokeuku. (Music/Sound)* Max Jaime, Antonio David Paton. https://skulls-and-scrolls.itch.io/skulls-and-scrolls-wip-sgx-fall-2022 |
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* = Outside music collaborator |
INDIE
Stick Fighter: An Experiment in Rollback NetcodeStick Fighter is a 1v1 fighting game with one character and peer-to-peer network multiplayer. This is an honors project that involved self-managing a creative pursuit, learning how to interact with open-source software (Godot), and investigating how networked multiplayer games work. Team Members: Ian Springborn |
Disciples of VarahcesLong ago, the god Varahces was sealed away and forgotten by the world. Now, after millennia in isolation, he has found a way to contact a few individuals, and grant them his powers in exchange for their devotion. Now he promises them even greater powers, as long as they free him. Disciples of Varahces is a roguelike where you fight waves of increasingly stronger enemies, gathering items along the way to grow stronger yourself. Team Members: Jeremy Ivanauski |
Time TurnedA calamity is occurring, and rapidly. The only hope for saving the world is you and your time-bending pocket watch. There is a device that can stop the calamity at the other end of a dangerous research facility, but its rooms are rapidly collapsing in on themselves. Use your control of time to create time clones and quickly traverse each room before they collapse on top of you. Team Members: Samson Smith (Artist), Wyatt Senalik (Programmer), Bryce Cernohaus-Schrader (Programmer), Jack Dekko (Programmer), Kayla Lemke (Logo Artist) |
Herding Cats/Korraling KittiesHerding Cats is a mobile puzzle game. All of your Cats have escaped your backyard pen, you must use the items at your disposal to scare or lure your cats back into their pen. Team Members: Aaron Tweden, Damian Link, Daniel Zins, Declin Anderson, Michelle Castillo Canedo |