Teaching for Creativity and Innovation: Fostering a Maker Culture

EDUC 660 Teaching for Creativity and Innovation: The Maker Culture and Makerspaces
In this Section

Online Course 3 semester hours graduate credit 
Instructor: Renee Williams 
Tuition: $441 per semester hour graduate credit ($1,323 per course) 

Spring: January 28 - March 22, 2019 
Tuition due February 27, 2019

If you need a copy of the syllabus for your employer to approve enrollment in the class, email: Online Professional Development or call 715-642-0209.

You Will Learn How to

  • Articulate the relationship between makerspaces and academic disciplines.
  • Guide students through design challenges, and explore fixed stations versus workshops.
  • Apply learning theories that support making principles when designing learning activities.
  • Align instructional goals to design maker-style learning experiences.
  • Demonstrate appropriate teaching and assessment behaviors in a maker environment.
  • Unleash your creativity with innovative tools and maker project ideas that support learning in all content areas.


Course Description

Learn evidence-based instructional strategies and how to use tools (physical or virtual) to support building models, prototypes, inventions and innovations and encourage creative problem solving and team collaboration across a wide range of subject matters and all grade levels.

Applications of learning theory and assessment strategies will be employed to create K-12 interdisciplinary inquiry-based maker experiences.

How do I register?

Complete the Online Registration Form.

If you need a copy of the syllabus for your employer to approve enrollment in the class, email: Online Professional Development or call 715-642-0209.

When is the registration deadline?

Reserve your spot now. This program is very popular, and courses fill well before the start date. This course is offered three times each year (spring, summer, and fall).

Textbook to Purchase

Martinez, S. L., & Stager, G. (2013). Invent to learn: Making, tinkering, and engineering in the classroom. Torrance, CA: Constructing Modern Knowledge Press. ISBN: 978-0989151108

You will be provided a second book as an e-textbook after you log in to the course. If you prefer to have a hard copy, you may purchase the book used or new, or rent the textbook from an online book source such as amazon.com or www.textbooks.com.

Honey, M., & Kanter, D. (2013). Design, make, play: Growing the next generation of STEM innovators. New York, NY: Routledge. ISBN: 978-0415539203

Additional web-based readings, virtual field trips, and videos will be available within the course.

Frequently Asked Questions about Makerspaces

Our Students Say ...

"This was one of the best courses I have taken in YEARS  - and I have taken quite a few online courses from a variety of institutions. The course content was excellent, the activities were relevant, rigorous and thought provoking."

"This was the most interesting and applicable elective course that I have taken--time and money well spent!" 
- Molly Dall'Osto, Milwaukee, Wisconsin

"I like how we got to submit work product in different formats - infographics, cartoons, presentations, podcasts, etc. I never have time to learn those things during the school year and this course gave me the freedom to do that. I was able to take what I was doing for this course and apply it to my classroom during this school year!

"I have been looking for a course like this to engage students in learning while doing hands-on fun activities! Highly recommend this course to anyone involved with students!" 
~Terri Lee Pocernich, Ashland, Wisconsin

No travel to campus - 100% Online
  • Participate 24/7 from your home or work computer during hours that are best for your work and family schedule.
  • The class is highly interactive with a significant discussion component.
  • All discussion postings, projects, and assignments will be submitted via the course discussion board and Dropbox.
  • Activities are conducted according to a schedule with specific due dates each week.
  • There are no required "live" chat sessions.
  • This is not a self-paced class.