B.F.A. Entertainment Design

Do you love to create your own characters or animated films?
Degree Type Bachelor of Fine Arts
Careers and Salary Annual Employment Report
Delivery On Campus

UW-Stout's Bachelor of Fine Arts in Entertainment Design (ENTD) provides you with the skills and flexibility to succeed in animation. Our concentration in animation includes collaborative and cross-disciplinary projects that combine art and technology. You'll explore two-dimensional, three-dimensional, character and stop-motion animation techniques.

Our industry renown faculty will teach you how to create imaginative characters and visuals to tell original stories that move an audience emotionally and intellectually. Our program is an exceptional value compared to other animation schools offering you a strong foundation in art and design, as well as:

  • Focus on both storytelling and technique
  • Modern animation studios, labs and technology
  • Domestic and international internship opportunities
  • Energetic, engaged and innovative faculty
  • Rigorous program with a strong professional advisory board
  • Great value compared to other animation schools in the region

You’ll graduate StoutProud with a portfolio showcasing your artistic voice, visual style and the ability to tell moving stories through animation. We're here to help you become an innovative, creative leader in animation.

Use the Request Information form to receive a program summary and suggested freshman course schedule.

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B.F.A. Admissions Requirements

New Freshmen

Beginning in Spring 2020, you will be admitted as a Pre-Bachelor of Fine Arts (Pre-BFA) student. A portfolio is not required for admission as a Pre-BFA freshman student.

  • Admission to a Bachelor of Fine Arts (BFA) program is competitive. Pre-BFA students must pass a portfolio review during their second semester before being accepted into a BFA program. The first Pre-BFA portfolio review will be held during the Spring 2021 semester.

Although your application for a BFA program doesn't start until the end of your freshmen year, when you have completed 30 credits, it's good to get a review of what you will need to meet the portfolio requirements. Please review the BFA program admission requirements with your Pre-BFA advisor.

Transfer Students

  • Submit a portfolio and essay to be reviewed by a committee of School of Art & Design faculty, who will determine admissions into the major. The hard deadline is no later than noon on October 1st for spring admission and March 1st for fall admission. You will receive direction on how to submit your portfolio in a separate handout accompanying your acceptance letter to UW-Stout.

Transfer students are considered both fall and spring. This includes portfolio and essay submission priority dates. Students applying for one of the BFA programs will be admitted as a "Pre-BFA" student if you: 

  • do not submit a portfolio/essay
    or
  • apply after the BFA program has closed
    or
  • are not approved for the BFA program after submission of a portfolio essay. 

You may then apply for a change of major in subsequent semesters, depending upon available openings in the program. If needed, BFA Foundations courses will be available to "Pre-BFA" students pending seat availability. 

Entertainment Design Careers

Positions

  • Animator (2D or 3D)
  • Digital Illustrator
  • Concept Artist
  • Creative/Art Director
  • Producer
  • Stop Motion Animator
  • 3D Modeler
  • Game Designer

Employers

  • Ziba
  • Flurry Animation Studio
  • Puny Entertainment
  • Larsen Design
  • Studio 150
  • Raven Software
  • Disney
  • The Nerdery
  • Fantasy Flight Games
  • Kuryakyn

Salaries

  • Entertainment Designer Salaries (Animator, Digital Artist, Digital Cinema)
  • Entry-level salary $27,000 – $34,000
  • Average mean salary in the Minneapolis area $53,300 – $55,200
Entertainment Design Advisory Board

2018 ENTD Advisory Board

  • Ursula Husted, Program Director
  • Dave Beck, Chair/Associate Professor, Design
  • Tamara Brantmeier, Director, School of Art and Design
  • Andy Christensen, Comics Artist and Art Director, Fantasy Flight Games
  • Amy Fichter, Professor, Art and Art History
  • Scott Gaff, Animator, Fluffy Animation
  • Peter Galante, Associate Professor, Apparel and Communication Technologies
  • Chris Grun, Art Director, Dreamworks Animation
  • Jerry Hui, Associate Professor, Communication Studies, Foreign Languages, and Performing Arts
  • Ursula Husted, Assistant Professor, Design
  • Brenna Lesnar, Student
  • Colleen Murphy, Assistant Professor, Design
  • Mitch Ogden, Assistant Professor, English and Philosophy
  • Rachel Verdeja, Student
  • Sara Westman, Student
  • Jeremy Wilker, Filmmaker, Tweak Digital

School of Art & Design Facilities

Modern studio classrooms provide open, creative environments for learning. Extensive open studio hours allow access to these spaces outside of class periods:

  • Fine Art Studios
  • Design Studios
  • Computer Laboratories
  • Process Laboratory
  • Print Laboratory

Two galleries are housed in the School of Art and Design, a student gallery and the John Furlong Gallery. These, along with other spaces on and off campus, provide student, faculty and outside exhibition opportunities throughout the academic year.

Hands On Experience

Student Work

Our students gain experience working on real-world projects with a unique combination of art & technology.

Entertainment Design (ED)

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