Shaffer said she and other team members are thrilled Vessel will be available for people to play as part of the game expo.
“We have all been working for four years to get to this moment,” Shaffer said. “The game design program at UW-Stout is so competitive and has made a great name for itself, so there is pressure to make something great. Capstone projects are talked about for years after they come out, and we want to make one of those projects. Virtual SGX is nice because the page is up for longer than SGX normally lasts. It is more accessible to people who normally wouldn't be able to make it to UW-Stout for SGX.
“I like the interactivity that game design offers. I originally wanted to be an animation major but chose game design because it seemed to use similar skills but with the extra facet of interactivity. After touring Stout's game design facility and learning about some of the past senior games, I knew I wanted to go to UW-Stout for game design.” Shaffer said.
Kimberly Loken, program director and assistant professor in Bachelor of Fine Arts animation and digital media, agreed the quality of the games is growing each year as students learn from each other’s achievements. “In our traditional three-hour, in-person event, there was never enough time to play all of the games,” Loken said. “Now we can take more time to enjoy the students’ collective achievements and share the work beyond our immediate geographic area.”
This year the senior capstone games will be presented at the monthly meeting of the International Game Developers Association Twin Cities chapter, an organization of professional game developers. Awards will be given at 6 p.m. on Wednesday, May 12, at twitch.tv/igdatc, said Michael Tetzlaff, assistant professor of mathematics, statistics and computer science.