Andrew Williams

Ph.D.
School of Art and Design

Office: 323D Applied Arts
Phone: 715/232-1500
Email: williamsa@uwstout.edu

Education

Ph.D. – University of Wisconsin-Madison
Major Field: Human Ecology - Cultural and Historical Analysis of Design
Minor Field: Nineteenth and Twentieth-Century Art and Architecture
Dissertation: “The Reaffirmation of National Myth in World War II Digital Games”
Advisor: Virginia T. Boyd


M.S. – University of Wisconsin-Madison
Major Fields: Human Ecology - History of Interiors and Material Culture
Thesis: “Vedic City and the American Search for Spirituality”
Advisor: Virginia T. Boyd


B.A. – University of Wisconsin-Stevens Point
Major: History
Minor: Religious Studies

Research Interests

Memory and Nostalgia in Design
Revivalism
Digital Culture and Games History

Courses Taught

ARTH 223: Survey of Art - Ancient Through Medieval
ARTH 224: Survey of Art - Renaissance Through 20th Century
ARTH 319: History of Design
ARTH 340: History of Interactive Media
ARTH 341: History of Film

Presentations and Publications

Publications in Progress

History of Game Design: Developments in Art, Design and Interaction. Focal Press.  Book manuscript (10 chapters) in progress (estimated completion by June 1, 2016)

 

Publications As Faculty Mentor

2014. Diana Witcher and Andrew Williams, “A Minnesota Prairie Style: John Howe and the Menomonie Public Library.” Journal of Student Research, vol 13, 187-202. University of Wisconsin-Stout Press

 

Conference Presentations

2014. “Teaching Games History: Perils, Pitfalls and Promises.” Midwest Game Developers Summit – Oconomowoc, WI. July 12-13

2014. “’Real’ American Heroes: Dangerous Jobs Reality TV and the War Film.” The National Popular Culture & American Culture Association Annual Conference – Chicago, IL.  April 16-19

2014.“The Problem with Modern Art and Game Design Education.” GDC Academic Summit, Game Developers Conference – San Francisco, CA. March 17-21

2013. Panel Member – “Game Design in Education: An Interdisciplinary Approach.” 1st Annual Wisconsin Game Developers Summit – Milwaukee, WI.  April 20-21

2013. “Style Over Substance: Design Trends in Neo-Retro Video Game Consoles.” The National Popular Culture & American Culture Association Annual Conference – Washington D.C.  March 27-30

2012. “Between Pure and Postmodern: The Construction of Alternate History in Gameplay and Graphic Design of Digital Games,” The National Popular Culture & American Culture Association Annual Conference – Boston, MA. April 11-14

2011. “Entertainment, Memorial, and Political Pundit: Thirty Years of Change in the Meaning of World War II Games,” The National Popular Culture & American Culture Association Annual Conference – San Antonio, TX. April 20-23

2010. “The Videogame as Critic: World War II Memory and Satire in The Outfit,” The National Popular Culture & American Culture Association Annual Conference – St. Louis, MO. March 31-April 3