Dr. Andrew Williams

Associate Professor, University of Wisconsin- Stout
Art & Art History Department
College of Arts, Communications, Humanities and Social Sciences

Office: 323D Applied Arts
Phone: 715-232-1500
Email: williamsa@uwstout.edu

Brief Biography

Associate Professor of Art and Design History at the University of Wisconsin-Stout. He teaches and conducts research on subjects at the intersection of the history of art, design, interactive media and film. Williams is the author of the video game history textbook, History of Digital Games: Developments in Art, Design and Interaction. He served as a design consultant for the Minnesota History Center’s augmented reality educational games that accompany the “Minnesota’s Greatest Generation” exhibit. He also facilitated the opening of the Gaming and Digital Innovation Lab at UW-Stout which houses 40 years of playable video game history.

Teaching Interests: Design History, Digital Games, Material Culture

Education

    • Ph D Cultural and Historical Analysis of Design
      University of Wisconsin-Madison
      Madison, WI, 2011
    • MS History of Interiors and Material Culture
      University of Wisconsin-Madison
      Madison, WI, 2005
    • BA History
      University of Wisconsin- Stevens Point
      Stevens Point, WI, 2004

Work Experience

    Academic - Post-Secondary

      • University of Wisconsin- Stout
        Associate Professor
        August 2012 -
      • University of Wisconsin- Stout
        Lecturer
        2011 - 2012
      • Waubonsee Community College
        Adjunct Faculty
        2010 - 2011
      • University of Wisconsin- Madison
        Teaching Assistant
        2006 - 2010

Intellectual Contributions

    Book, Chapter

    • Williams, A. (Unpublished). Aliens in Videogames. IN Levy, M. (Eds), Aliens in Pop Culture: A Guide to Visitors from Outer Space , ABC-CLIO.

    Book

    • Williams, A. (Accepted). History of Digital Games: Developments in Art, Design and Interaction. , 254, CRC Press.

    Journal Article

    • Witcher, D., & Williams, A. (2014). A Minnesota Prairie Style: John Howe and the Menomonie Public Library. , 13, 187-202, University of Wisconsin-Stout Press.

Presentations

    Panelist

    • Williams, A. (March 30, 2016). Fahrenheit 451: From Dystopia to Digitization. Reading Across Campus – UW-Stout, Menomonie, WI, United States.
    • Christie, D., Haefner, J., Beck, D., Schmidt, D. A., & Williams, A. (April 30, 2013). Game Design in Education: An Interdisciplinary Approach. Wisconsin Game Developer’s Summit, Milwaukee, WI, United States.
    • Williams, A. (April, 2013). Game Design in Education: An Interdisciplinary Approach. 1st Annual Wisconsin Game Developers Summit, Milwaukee, WI, United States.

    Oral Presentation

    • Williams, A. (January 12, 2016). History of Games and Gaming With History. History of Hip public lecture series, St. Paul, MN, United States.
    • Williams, A. (January 14, 2015). Carnivals, Cams, and Solenoids, Oh My!: How Mechanical and Electro-Mechanical Game Design Shaped Digital Games. Deep Silver Volition LLC, Champaign, IL.
    • Williams, A. (November 30, 2013). Work is Hell: War Film Aesthetics and 'Dangerous Jobs' Reality TV. Film Studies Community of Practice Colloquium Series,
    • Williams, A. (2012). Looking Back at How We Look Back: World War II in Myth and Memory. Winchester Academy Public Lecture Series, Waupaca , WI.
    • Williams, A. (March 13, 2010). The Videogame as Critic: World War II Memory and Satire in the Outfit. Object as Interface: A Material Culture Symposium, Madison, WI.

    Videogames and Academic Applications panel (organizer)

    • Williams, A. (January 11, 2016). Design Thinking in an Art History Course About Videogames. Professional Development Week – UW- Stout, Menomonie, WI, United States.

    Paper

    • Williams, A. (July, 2014). Teaching Games History: Perils, Pitfalls and Promises. Midwest Game Developers Summit, Oconomowoc, WI, United States.
    • Williams, A. (April, 2014). ’Real’ American Heroes: Dangerous Jobs Reality TV and the War Film. The National Popular Culture & American Culture Association Annual Conference, Chicago, IL, United States.
    • Williams, A. (March, 2014). The Problem with Modern Art and Game Design Education. GDC Academic Summit, Game Developers Conference, San Francisco, CA, United States.
    • Williams, A. (March, 2013). Style Over Substance: Design Trends in Neo-Retro Video Game Consoles. The National Popular Culture & American Culture Association Annual Conference, Washington D.C., United States.
    • Williams, A. (April, 2012). Between Pure and Postmodern: The Construction of Alternate History in Gameplay and Graphic Design of Digital Games. The National Popular Culture & American Culture Association Annual Conference, Boston, MA, United States.
    • Williams, A. (April, 2011). Entertainment, Memorial, and Political Pundit: Thirty Years of Change in the Meaning of World War II Games. The National Popular Culture & American Culture Association Annual Conference, San Antonio, TX, United States.
    • Williams, A. (March, 2010). The Videogame as Critic: World War II Memory and Satire in The Outfit. The National Popular Culture & American Culture Association Annual Conference, St. Louis, MO, United States.

    Guest Lecture

    • Williams, A. (April 25, 2014). Russian Constructivism and Theater. Stout Association for the Advancement of Ideas,

Grants, Contracts, and Sponsored Research

    Grant

    • Williams, A. Student Jobs Program Research Assistant Grant. $2000 (Funded).
    • Williams, A. Student Jobs Program Research Assistant Grant. Sponsored by University of Wisconsin-Stout , $2000 (Funded).
    • Williams, A. Just In Time Grant. Sponsored by University of Wisconsin-Stout , $814 (Funded).
    • Williams, A. NTLC First Year Faculty Program. Sponsored by University of Wisconsin-Stout , $1000 (Funded).
    • Williams, A. Professional Development Grants. $2129.
    • Williams, A. Professional Development Grants. Sponsored by University of Wisconsin-Stout College of Arts Humanities and Social Sciences, $1500 (Funded).
    • Williams, A. Faculty Start-up Grant. Sponsored by University of Wisconsin-Stout , $600.

Reviewer / Editor

    Reviewer, Conference

    • 16th Annual Game Developers Choice Awards (December 2015 - March 2016)
    • 18th Annual Independent Games Festival, 2016 Game Developers Conference (December 2015 - March 2016)

Awards, Fellowships, Honors, and Scholarships

    Award

    • Professional Development Award, University of Wisconsin- Stout (2012)
    • Professional Development Award, University of Wisconsin- Stout (2011)

    Honor

    • Fourth Degree Black Belt, World Taekwondo Federation (2007)

Professional Memberships

  • American Culture Association
  • Popular Culture Association

Service

    Department / School

    • Committee Member, Curriculum Committee (2015 - Present)
    • Area Head (2015 - Present)
    • Graduate Faculty Designation (2013 - Present)
    • Committee Chair, International Studies Committee (2012 - Present)
    • Mid-Program Review Student Work Evaluator (2011 - Present)
    • Search Committee (2014 - 2015)
    • SOAD International Exchange Programs (2014)
    • Special Ad Hoc Committee (2014)
    • Search Committee (2013 - 2014)
    • Search Committee (2013 - 2014)

    University

      UW Stout

      • Program Advisory Committee Member, Game Design and Development BFA-Art (2015 - Present)
      • Advisory Board Member, Game Design and Development Program (2014 - Present)
      • Faculty Representative, Gaming and Digital Innovation Lab Management Committee (2014 - Present)
      • Student Advisor, SIGGRAPH (2014 - Present)
      • Taekwondo Program Instructor (2014 - Present)
      • Instructor, Taekwondo Program (2014 - Present)
      • Judge, IGDA 48 Hour Game Design Competition (2013 - Present)
      • Faculty Advisor, Stout RPGs (2013 - Present)
      • Student Advisor, Stout RPGs (2013 - Present)
      • Student Advising (2013 - Present)
      • Student Interviewer, Stout Scholars Day (2016)
      • Faculty Advisor, SIGGRAPH (2014 - 2015)
      • Advisor Training Workshop (2014)
      • Student Interviewer, Stout Scholars Day (2014)
      • Student Advising (2014)
      • Faculty Advisor, Stout Magic The Gathering (2012 - 2014)
      • Student Advisor, Stout Magic The Gathering (2012 - 2014)
      • Student Advising (2011 - 2014)

    Professional

    • Nomination Judge, Game Developers Choice Awards (2015)
    • Submission Judge, Independent Games Festival (2015)
    • Planning Committee, Midwest Game Developers Summit (2013 - 2014)
    • Book Proposal Review (2013)

    Community

    • Member, Wilson Place Mansion Advisory Board (2014 - 2015)
    • Menomonie's Design Treasure: The Mabel Tainter Memorial and American Design of the Late 1800s (October 30, 2013)
    • Art Deco: Many Faces of Elegance (April 17, 2013)