University of Wisconsin - Stout

UW-Stout
Teaching and Learning Center
June 2007

Interactive Lectures

This page lists sites that will help you understand and use the Interactive Lecture strategy. Start with the first four listed below, then investigate the others. Notice that the last three deal with integrating interactive lectures and technology.

How to Give Interactive Lectures

Staring Point: Teaching Entry Level Geoscience
http://serc.carleton.edu/introgeo/interactive/howto.html
The best discussion of how to do interactive lecturing on the web. Be sure to find "Other Resources" at the end of this article. And click on any of the links in the left frame.

Interactive Lectures

University of Southern California, Center for Scholarly Technology
http://www.usc.edu/programs/cst/tls/themes/interactivelectures.html
Easy-to-comprehend list of techniques. This site is one of the best places to begin to explore the concept of interactive lectures

Interactive Lectures Defined

Heather MacDonald, Rebecca Teed. Staring Point: Teaching Entry Level Geoscience
http://serc.carleton.edu/introgeo/interactive/
This brief clear introduction explains the concept and lists practical-use links

Interactive Lectures: summaries of 36 formats

Workshops by Thiagi. (Training Games and Interactive Experiential Strategies)
http://www.thiagi.com/interactive-lectures.html
Probably the best resources-to-use site on the web. The 36 formats are each broken down into Basic Idea, Application, Sample Topics, and “Flow” (how to do it).

Tips for Teachers: Twenty Ways to Make Lectures More Participatory
Derek Bok Center for Teaching and Learning, Harvard University http://bokcenter.harvard.edu/docs/TFTlectures.html
Twenty easy-to-use suggestions for interactive lectures

Interactive Lectures

Bristol University, Social Policy and Social Work
http://www.swap.ac.uk/learning/interactive1.asp
A great site. Be sure to click on “Interactive Lectures,” the pullout menu on the left

Next Generation: Education Technology versus the lecture

Educause
http://www.educause.edu/ir/library/pdf/erm0340.pdf
An article from Educause, discussing the uses of technology
http://www.psy.gla.ac.uk/~steve/ilig/papers/printlecturer.html
An excellent set of short articles that explain the rationale and practice of interactive lecturese

Combining Interactive Lectures with Technology

The Laptops-For-Everybody Makes Another Bold Move

University of Minnesota at Crookston
http://www1.umn.edu/urelate/kiosk/09.01text/laptops.html
This article explains ways to use laptops in classes that are lecture based.

RPI and U of I Trip Report

Robert Greenlee
http://www.me.unm.edu/~bgreen/learning/rpi_trip.pdf
Greenlee explains how laptops are used to create interactive lecture classes.

Producing Interactive Web Lectures with Authorware
Teemu Kerola
http://www.cs.helsinki.fi/u/kerola/artikkelit/koli_03/koli_03.ppt#257
This PowerPoint from a Finnish professor, explains interactive lectures and how to create on-line versions of them.

 

 

Just in Time Teaching

 

Just in Time Teaching

Laura Guertin Teaching Entry Level Geoscience. Carleton College.

http://serc.carleton.edu/introgeo/justintime/index.html

Definitions, rationale, exercises, and resources for just-in-time teaching.

 

Just-in-Time Teaching

Homepage that has links to sections on impact, adopters, goals, resources, and workshops about JITT

http://134.68.135.1/jitt/

 

 

What is Just-in-Time Teaching?

http://134.68.135.1/jitt/what.html

Brief, clear discussion of the principles of jitt. Novak is one of the originators of the concept.

 

Project Kaleidescope. Just-in-time Teaching http://www.pkal.org/keywords/JiTT.cfm

Links to six articles that explain JITT in detail

Gaming in learning

 

Gaming to learn
Professor Dan Schwartz" Stanford Center for Innovations in Learning. http://scil.stanford.edu/news/game4-06.htm

This news article explains the basics of a game created by a Stanford education professor.

Initiatives/Papers: Games and Professional Practice Simulations (GAPPS). Academic Advanced Distributive Learning Co-Lab.

http://www.academiccolab.org/initiatives/papers.html

See especially the papers by J.P. Gee. He lays a very solid, readable foundation for thinking about computer games in the learning process. (e.g "Why Are Video Games Good For Learning?"; "Game-Like Learning: An Example Of Situated Learning And Implications For Opportunity To Learn"; "Good Video Games and Good Learning")

 

The Use of Computer and Video Games for Learning

Alice Mitchell and Carol Savil-Smith. A review of the literature

http://www.lsda.org.uk/files/PDF/1529.pdf

A 65-page monograph that reviews relevant literature. Sections on impact, rationale, history, usage and others.

 

Gaming for Learning On-Ramp Paper

Mark Oehlert Masie Center Learning and Technology e-Lab and Think Tank. http://www.masie.com/xlearn/MASIE_Gaming_for_Learning_On-Ramp.pdf

A short paper on the use of gaming for learning.  Has sections on the way that large corporations such as Target are influencing the trend.

 

Gaming, Learning and Society Conference. Madison http://glsconference.org/2007/cfpoverview.htm

Gaming, Learning and Society Minor. University of Wisconsin-Madison http://website.education.wisc.edu/gls/index.htm

Details about the minor and about gaming in general as an educational tool.

 

 

DIVER Digital Interactive Video Exploration and Reflection

http://diver.stanford.edu/what.html

DIVER allows for infinite points-of-view and commentary from a single video recording. The key concept behind DIVER is "guided noticing" ("A two-part act for a complex situation/visual scene: 1.  pointing to, marking out, or otherwise highlighting specific aspects of it and 2.  naming, categorizing, or otherwise providing a cultural interpretation of the aspects of the scene upon which attention is focused.")

 

Game-Based Learning

Kurt Squire

 http://www.masie.com/xlearn/Game-Based_Learning.pdf

A research paper that sets out the argument for studying computer games in relation to learning.