Technology Tips Newsletter

Editor: Karen Franker

This newsletter features how to use eBooks and electronic publishing to create customized and meaningful content. Explore our list of best resources for helping instructors and learners to create and share digital books.

9 Things You Should Know About ePubs
The Ohio State University’s Office of the CIO has created a useful guide describing the “why’s” and “how’s” of e-publishing.

Discussing What Apple’s eBook Moves Mean for Higher Ed
Lisa Spiro delves into the possible impact of Apple’s digital publishing initiatives on higher ed textbook creation.

Classroom Publishing: Enable Students to Create eBooks of Their Work with These Easy-to-Use Applications 
Richard Byrne provides an excellent overview of tools for creating eBooks, including Simple Booklet and 2EPUB.

How to Create Your Own Textbook—With or Without Apple
Dolores Gende describes a three-step process for involving students in the creation of a digital textbook.

How to Create ePubs
James Lengel explains how to select tools for creating and sharing eBooks.

eBooks and mLearning Aren’t as Easy as iBooks Author
Michael Grant shares three key findings about creating an eBook that he has shared with his instructional design students.

The Best Platform to Design an eBook
Nicolas Franz describes common eBook design platforms from low to high complexity.

Student eBook Creations
Explore eBooks created by K-12 students in the Clarke County (GA) School District.

Tech Tip: Read ePub Files in Your Web Browser; Write an ePub Book in Google Docs

Read ePub Files in Your Web Browser
Richard Byrne explains how to use two browser add-ons to read ePub files: ePUBREADER for Firefox and Magic Scroll for Google Chrome.


Write an ePub Book in Google Docs
Cheryl Davis provides a step-by-step guide to creating a book to share on the ePub Bud site.


Meet Our Instructor -- Dr. Susan Manning

We interviewed Susan Manning to find out what she enjoys about her new Using Games for Learning and Assessment online course.

“In the late 1990's, educators took a huge leap forward with distance education as they developed the first online courses. Today we take their early efforts for granted. Teaching this new course in a badging program feels a little like that again.

I am confident that game-based learning and badging opportunities will take root in many schools and colleges, and that makes teaching this course especially exciting. Teaching with game-based learning and in a new interface also reminds me of the simple truths of learning - clear instruction, ongoing feedback, personalized (and internalized) assignments, community, humor and levity! If you'd like to stretch yourself as an educator, please join us!”

EDUC 646 Using Games for Learning and Assessment
Explore quests, incentives like badges, the core tenets of game-based learning and how it supports the inquiry process. Get your game on and gamify learning for your students!
1 graduate credit
You may enroll in this course to meet your goals for continuing education professional development and license renewal.


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School of Education
Online Professional Development
University of Wisconsin - Stout
Phone: (715) 232-2253

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