Alexandra Bastone, Character Amanda Nordman, Monster Design Andrew Benson, Game Modeling Ethan Berg, Modeling Group Project, Fur Trade Game

The world is going digital. Entertainment is no exception. Sales of computer and video games have grown consistently over the past ten years and the industry is predicted to expand even more. Serious games feature the use of interactive game technologies within non-entertainment sectors for training, advertising, simulation or education. This is the future. Do you want to be a part of it?

Modern games are among the most demanding of computer applications, requiring knowledge of advanced mathematics and physics which form the basis of the 3D graphics, artificial intelligence and game engines that make up the game programs. Using core skills in art and design such as drawing, digital imaging and animation, game artists create the visual elements necessary for the game including heads-up interface components, 3D environments and 3D characters.

To be successful in the industry, you must be skilled  and able to work with your counterparts and apply those skills to creating games. UW-Stout offers Game Design and Development programs focusing on both art and computer science skills to serve the industry. Students will develop deeper skills in either discipline before joining together in the three capstone advanced project courses. These courses simulate industry by creating games using a team environment.

Preparing for UW-Stout

High school preparation should include four years of English for all students. In addition to the UW-Stout admission requirements, Art concentration applicants must submit a portfolio and essay to be reviewed by a committee of Game Design and Development faculty, who will determine admission into the major.

Students not selected for admission to the program may choose to enter the University as "undeclared" and apply for a change of major in subsequent semesters. Acceptance of change of major may be dependent upon available openings in the program.

Starting Out

During your first semesters at UW-Stout, you'll enroll in a combination of general education and major courses. General education courses, including English composition, speech, science and others, are required of all students at UW-Stout. Your schedule will include introductory major courses in computer science, art, mathematics, physics and game design and development. To discuss your academic progress and future course work, you'll meet regularly with your adviser. Together you'll develop an academic plan for graduation to help you achieve your career objectives. Good student-faculty rapport is a UW-Stout tradition, and you'll get to know your teachers during your first year.

As You Progress

After you complete introductory courses in the major, your schedule each semester will include core courses in game design and development along with course work in art.

Co-op and internship experiences are encouraged and become an integral part of your education. They will give you hands-on experience in industry, allowing you to acquire an appreciation of career expectations and an understanding of the relevance of your academic course work. You'll develop communication and interpersonal skills while obtaining valuable work experience in your field. In addition, these are salaried positions so the experience helps to pay your educational costs. 

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School of Art & Design

National Recognition

Top Undergrad Game Design Program, 2013, The Princeton Review

UW-Stout's Game Design and Development program has been named one of best in U.S. by Princeton Review. Read more...

Animation Career Review

The program is also ranked in the top 50 programs in the country, and top five in the Midwest by Animation Career Review. Read more...

Flash Frozen screen captureFlash Frozen screen capture

Senior Project » Flash Frozen


 Higher Education Video Game Alliance

The Game Design and Development program is a charter member of the Higher Education Video Game Alliance.