It's got game
Game design and development program ranked nationally
May 28, 2014
program at University of Wisconsin-Stout has received national attention for
the third time in the last 14 months.
Game design and
development, a Bachelor of Science program, has been named the 46th best
program of its kind in the nation and No. 5 in the Midwest, according to
rankings released by Animation Career Review.
UW-Stout was the
only school in the top 75 from Wisconsin, Minnesota or Iowa.
honored to be in the AnimationCareerReview.com rankings, since it recognizes
the depth and breadth of our program and faculty and continues to build our
reputation as one of the best game design programs, both nationally and
regionally," said Professor Diane Christie, program director.
The national rankings can be found here. The top-ranked program is at the University of Southern California. For the
Midwest rankings go here.
Animation Review is a leading source of information for "aspiring
animation, design and gaming professionals seeking info on training programs,
schools and colleges, software and technology, career profiles, profiles of the
leading industry firms and more" according to its website.
In March 2013, UW-Stout's program was named one of the top
30 in the country by Princeton Review, a higher education rating website.
In June 2013, a group of students in the program were named
co-champions in the E3 national video game competition in Los Angeles sponsored
by the Entertainment Software Association.
"Our program provides students with the quality education
and experiences they need to successfully compete in national venues like the
E3 competition and, ultimately, in the industry," Christie said.
in UW-Stout's program can concentrate on art or computer science aspects of
video games. Art and design skills, such as drawing, digital imaging and
animation, are needed to create interface components, 3D environments and 3D
characters. Math and computer science skills are needed to develop 3D graphics,
artificial intelligence and game engines.
Christie said the computer science and art concentrations
are the equivalent of full majors in those fields, with a common core of game
design courses. "We combine the students to apply their technical and
creative skills in upper level classes, which are set up as industry
simulations and team taught by faculty from each of the disciplines," she said.
Faculty serve as producers of the projects, managers of the
interdisciplinary teams of students and technical leaders. Students create
2D and 3D games, both for entertainment and educational purposes, for clients
who bring industry projects into the classroom, Christie said.
Dave Beck, assistant professor, is art director for the
"It is exciting to be
recognized by AnimationCareerReview.com,
as it is one of the big online resources for people interested in animation and
game design careers. Our game design program continues to find success, which I
believe is largely due to the dedication UW-Stout has toward both incorporating
art and science into a college education and integrating advanced
technology into the classroom environment," Beck said.
"In addition, our entertainment
design program has a robust animation concentration, which provides many
specialized animation classes that our game design students take for their
major," he added.
The game design and development program was approved in 2009
by the UW System Board of Regents.
work in a UW-Stout lab on an animation project.
Bottom: Dave Beck