Cody Reimer

English and Philosophy Department
College of Arts, Communications, Humanities and Social Sciences

Office: 373R Harvey Hall
Phone: 715-232-1454
Email: reimerco@uwstout.edu

Research Interests: My research unites game studies and technical communication through a case study of the game League of Legends. The gaming industry is at the bleeding edge of system design and iteration, yet the scholarship on game design ignores these ongoing development practices, and while technical communication scholarship discusses topics relevant to games, such as usability, user-centered design, and participatory design, the tech comm discipline has largely ignored game studies. By studying one of the most popular online games in the world and the design philosophy and development practices that support it, I outline a set of best practices from which we can learn to better create compelling systems. The study involves mapping out the complex ecology of system design and its stakeholders in order to trace how design decisions are made. Such work has promise in how we construct courses and other systems.

Education

    • Ph D English
      Purdue University
      West Lafayette, IN, United States, 2015
    • MA English
      St. Cloud State University
      St. Cloud, MN, United States, 2010
    • BA English
      University of Minnesota, Morris
      Morris, MN, United States, 2005
    • AA
      North Hennepin Community College
      Brooklyn Park, MN, United States, 2003

Work Experience

    Industry

      • Interactive Intelligence
        Technical Writing Intern
        2013
      • Purdue OWL
        Content Creator Gates Grant
        2011 - 2012
      • The Writing Instructor
        Co-Editor
        December 2011
      • Mille Lacs Band of Ojibwe
        Grant Writer
        2010
      • St. Cloud State University

        2008
      • St. Cloud State University

        2008

Intellectual Contributions

    Conference Proceeding

    • Reimer, C. (2011). Play to Order: What Huizinga has to say about Gamification. Games+Learning+Society 7.0 Conference Proceedings.

    video log series

    • Reimer, C. (2010). Competitive Games (video log series). .

    WikiBook

    • (2008). Rhetoric and Composition WikiBook (WikiBook). IN Reimer, C. (Eds), .

Presentations

    Paper

    • Reimer, C. (2015). Include Me; Exclude Me: Diversity, Learning, and Games Post-#GamerGate. Games+Learning+Society 11.0, Madison, WI, United States.
    • Reimer, C. (2014). Systems of Silence, Systems of Voice. CCCC, Indianapolis, IN, United States.
    • Reimer, C. (2014). Warriors, Legends, and Griefers: 3 Cases of Politics and Ethics in Networked, Social, and Online Environments. GPACW, St. Cloud, MN, United States.
    • Reimer, C. (2012). Anonymity, Autonomy, and Antagonism: Analyzing Anonymous’ Activism. CCCC, St. Louis, MO, United States.
    • Reimer, C. (2012). The TOWN Project: Student-Driven Collaborative Learning through Social Media. CCCC Computer Connection, St. Louis, MO, United States.
    • Reimer, C. (2012). Game Design and Play as Composition Pedagogy. WIDE-EMU, East Lansing, MI, United States.
    • Reimer, C. (2011). From Meat-Space to Leet-Space: Tracing Classroom Shifts into Virtual Worlds. Computers & Writing, Ann Arbor, MI, United States.
    • Reimer, C. (2011). Play to Order: What Huizinga has to say about Gamification. Games+Learning+Society 7.0, Madison, WI, United States.
    • Reimer, C. (2010). Looking for Group: Social Constructivist Theory in World of Warcraft. Computers & Writing, West Lafayette, IN, United States.
    • Reimer, C. (2010). Heed the Squiggles: New Media Composing Tools and the Making of Meaning. Minnesota Colleges & Universities English and Writing Conference, Saint Paul, MN, United States.
    • Reimer, C. (2009). Decoding Discourse: Making Meaning in MMORPGs. Great Plains Alliance for Computers and Writing, St. Cloud, MN, United States.
    • Reimer, C. (2009). The MultiModal Classroom: Old Lesson Plans in New Ways. Minnesota Colleges & Universities English and Writing Conference, Minneapolis, MN, United States.

    Workshop

    • Reimer, C. (2014). Leading Effective Classroom Discussion. Writing Center Workshop, West Lafayette, IN, United States.

    Oral Presentation

    • Reimer, C. (2010). Games as Texts. North Hennepin Community College, Brooklyn Park, MN, United States.

    Guest Lecture

    • Reimer, C. (2010). Tolkien’s Influence on Games. St. Cloud State University, St. Cloud, MN, United States.
    • Reimer, C. (2009). Arthurian Myth Appropriation. St. Cloud State University, St. Cloud, MN, United States.

Awards, Fellowships, Honors, and Scholarships

    Scholarship

    • Crouse Emerging Scholar in Professional Writing Scholarship, Purdue (2014)

    Fellowship

    • Purdue Research Foundation Research Grant, Year-Long Fellowship, Purdue Research Foundation (2014)

    Award

    • Grace L. Smart Award for Best Essay on Rhetoric, Purdue (2012)
    • John Quincy Adams Award for Excellence in History of Rhetoric, Purdue (2011)
    • Quintilian Award for Excellence in Teaching FYC, Purdue (2011)
    • Quintilian Award for Excellence in Teaching FYC, Purdue (2010)

    Honor

    • Challenges Our Cherished Notions in Empirical Research, Purdue (2011)
    • Distinguished Thesis Finalist, St. Cloud State University (2010)
    • Person of the Year, Time magazine (2006)

Service

    University

      Purdue University

      • Mentor, IC@P Mentor Meetings (2013 - 2015)
      • Organizer, Emcee GradSEA (2014)
      • Committee Member, PW Core Meetings (2013 - 2014)

    Community

    • Volunteer, New Community School (2014)