UW-Stout Progam Portfolio - BFA
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Robert Atwell


Department of Art and Design
Foundations Coordinator

323H Applied Arts
Phone: 715.232.5336
eMail: atwellr@uwstout.edu


Teaching Schedule | Fall 2007
ART.101.002: 2d Design
ART.101.008: 2d Design
ART.103.002: 3d Design


Office Hours
Mon | Wed - 12:30pm to 2:30pm




Excerpt from Teaching Philosophy

My teaching philosophy is continually evolving as I grow as both an artist and instructor of art. My philosophy is based on observations and experiences that I have gained throughout my experience in a classroom and studio environments.

I strive to set up a studio environment that fosters critical and creative thinking, is diverse in its content, and addresses both design basics and contemporary issues that are relevant to today’s student. These ideas help establish a positive learning experience and give students the confidence and skills required to participate in an open learning environment that has them both doing and thinking.

Giving students the skills to work through a variety of problem solving methods and develop various solutions assists them in discovering their own sensibilities of design.

Excerpt from Artist Statement

My work explores the convergence of digital and analog media and how they relate to the visual dialog of contemporary painting. I try to create work that presents a constructed visual artifice composed from a variety of realities, while masking the origins of its creation. The work is inspired by a number of things, some which include, suburban housing projects, consumer culture, old Saturday morning cartoons, digital graphics, natural phenomenon, and the flat open landscapes of the Midwest.

The work process is initiated by a continuous progression of composing, editing and recomposing spontaneous marks inspired from observations within my daily environments. The initial quick drawings are repeatedly re-worked then digitally integrated into my computer. The extended undertaking of creating a final work is thus based on a process that equally embraces and relies upon both digital and analog sources. Abstract mark-making is combined with technology to create hybrid works which become visually ambiguous.