University of Wisconsin Stout | Wisconsin's Polytechnic University
Inspiring Innovation.
At UW-Stout, Wisconsin's Polytechnic University, we are inspiring innovation.
Inspiring Innovation.
At UW-Stout, Wisconsin's Polytechnic University, we are inspiring innovation.
GDD- 101 Introduction To Video And Computer Game Design And Development
(3.00 cr.)
Repeatable: No
Principles of video and computer game design and development. Students design and develop games, analyze a popular game, and learn about various aspects of the game industry. Game design, story development, visual art production and programming.
GDD- 325 Two Dimensional Game Design and Development
(4.00 cr.)
Repeatable: No
Design and develop two-dimensional games from concept to completion in teams. Production environment will be set up to reflect the approach used in the game development industry.
GDD- 349 Cooperative Education Experience
(1.00 - 8.00 cr.)
Repeatable: Yes
Work and study in an approved position to gain business/industrial/other experience. Normally entails recurring, supervised work periods, each one building and expanding on the previous.
Department consent
GDD- 449 Cooperative Education Experience
(1.00 - 8.00 cr.)
Repeatable: Yes
Work and study in an approved position to gain business/industrial/other experience. Normally entails recurring, supervised work periods, each one building and expanding on the previous.
Department consent
GDD- 450 Three-Dimensional Game Design and Development I
(4.00 cr.)
Repeatable: No
Design and development of 3D games from concept to prototype in teams, modeling the approach used in the game development industry. The first of a two-semester sequence to be followed by GDD-451.
GDD- 451 Three-Dimensional Game Design and Development II
(4.00 cr.)
Repeatable: No
Design and development of 3D games from concept to prototype in teams, modeling the approach used in the game development industry. Second of two-semester sequence; to be preceded by GDD-450.
GDD- 650 Three-Dimensional Game Design and Development 1
(4.00 cr.)
Repeatable: No
Design and development of 3D games from concept to prototype in teams, modeling the approach used in the game development industry. The first of a two-semester sequence to be followed by GDD-651.
Instructor's consent
GDD- 651 3D Game Development 2
(4.00 cr.)
Repeatable: No
Design and development of 3D games from concept to prototype in teams, modeling the approach used in the game development industry. Second of two-semester sequence; to be preceded by GDD-650.
Instructor's consent
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