Entertainment Design

Description

The Bachelor of Fine Arts (BFA) in Entertainment Design at UW-Stout prepares graduates for careers in the rapidly expanding and innovative field of digital media. The entertainment design program encompasses disciplines related to the entertainment and media industry, particularly, animation, digital cinema, and comics and sequential art.

Students can concentrate their studies in these areas: 

  • Animation » The animation concentration will allow students to explore two-dimensional, three-dimensional, character and stop-motion animation techniques, as well as, other experimental and historical forms.
  • Comics and Sequential Art » The Comics and Sequential Art concentration will allow students to explore the traditional and historic comic book and graphic novel forms, as well as, digital comics, motion comics and interactive comics.
  • Digital Cinema » The Digital Cinema concentration will allow students to explore traditional film topics and genres such as editorial, documentary, narrative forms, as well as, explore commercial and experimental uses of cinema technology for commercials, games, and interactive storytelling.

High School Preparation


Careers

  • Animator (2D or 3D)
  • Digital Illustrator
  • Digital production assistant
  • Photo editor
  • Documentary filmmaker
  • Music video filmmaker
  • Concept Artist
  • Creative/Art Director
  • Producer
  • Stop Motion Animator
  • 3D Modeler
  • Game Designer

Entry-level entertainment designer salaries (Animator, Digital Artist, Digital Cinema) range from $27,000 to $34,000

Average mean salary in the Minneapolis area is $53,300 to $55,200

View our Annual Employment Report for more details.


Explore Your Courses:

» Sample Freshman Schedule

Fall

Drawing I
Dimensional Design Foundations
Survey of Art – Ancient to Medieval
Freshman English Composition or Honors
Intro to Digital Narrative
Health/Physical Education Course


Spring

Drawing II
3 Dimensional Design Foundations
Introduction to 2D Digital Imaging
Survey of Art – Renaissance to 20th Century
Freshman English Reading or Honors Course
Fundamentals of Speech

See our Undergraduate Bulletin for more information on these courses.

» Courses You May Take in the Major

Animation

Drawing I
Study and application of the principles and mechanics of descriptive freehand drawing using black and white media.

Intro to Digital Narrative
Visual storytelling and time-based foundations (4D) for animation, digital cinema, comics, game design, transmedia design and other time-based forms. Emphasis on ideation through writing, storyboarding and concept illustration. Introduction to the field of entertainment design.

Design Draw & Concept Visualization
Comprehensive education and training in developing, visualizing, and communicating design ideas through drawing.

Intro to 2D Digital Imaging
Creative use of digital imaging technology in the visual arts; exploring the development of 2D imagery for both printed and electronic formats incorporating type, vector and raster graphics using layout and composition software.

Animation Studio
Animation techniques, topics and projects. Course provides an introduction to 2D and stop-motion animation techniques. Advanced students work individually and in teams to produce and critically examine self-directed projects. Specific topics and projects rotate each semester.

Web Design
Exploration of the web design process for artists and designers, including creative methodologies, development, and implementation of interactive multimedia for the Internet.

Video Production Fundamentals
A survey of digital audio and video production fundamentals with emphasis on workflow, digital capture, editing and manipulation and delivery alternatives.

Life Drawing I
Drawing and analyzing the human figure and other natural forms. Translating three-dimensional form to the two-dimensional picture plane.

Comics & Sequential Art

Drawing I
Study and application of the principles and mechanics of descriptive freehand drawing using black and white media.

Introduction to Digital Narrative
Visual storytelling and time-based foundations (4D) for animation, digital cinema, comics, game design, transmedia design and other time-based forms. Emphasis on ideation through writing, storyboarding and concept illustration. Introduction to the field of entertainment design.

Drawing II
Study and application of the principles and mechanics of interpretive freehand drawing focusing on invention, and creative investigation using a variety of black and white, color, and mixed media.

Graphic Design I
Exploration of the formal qualities of creating effective and informative design. Foundational design elements including line, shape,form and texture; compositional principle concepts of balance, contrast, grid structures and hierarchy.

Graphic Design II
Social responsibility, business and ethical factors affecting visual communication are investigated while deepening sensitivity and experience in graphic design. Deeper, broader understanding of how to create meaning and utilize problem-solving methodologies to develop work that is compelling, informative, and meaningful.

3D Modeling and Animation I

Introduction to 3D digital modeling, animation, texturing, lighting, and rendering techniques. Using digital design elements and visual aesthetics, students create 3D digital imagery and animations.

3D Digital Characters
Advanced studio course in which 3D digital expertise is developed through directed and collaborative research. Students specialize in one of the following 3D digital fields: modeling, animation, texturing, lighting and rendering, or visual effects. Repeatable: topics and projects rotate each semester.

 
Video Production Fundamentals
A survey of digital audio and video production fundamentals with emphasis on workflow, digital capture, editing and manipulation and delivery alternatives.
 

Digital Cinema

Drawing I
Study and application of the principles and mechanics of descriptive freehand drawing using black and white media.

Two-Dimensional Design Foundation

Principals and elements of two-dimensional design and their application to the foundations of visual expression.

Drawing II
Study and application of the principles and mechanics of interpretive freehand drawing focusing on invention, and creative investigation using a variety of black and white, color, and mixed media.

Design Concepts and Problems

Comprehensive understanding of the processes, techniques, and concepts used by designers to arrive at innovative and successful design solutions.
 
Introduction to 2D Digital Imaging
Creative use of digital imaging technology in the visual arts; exploring the development of 2D imagery for both printed and electronic formats incorporating type, vector and raster graphics using layout and composition software.

3D Modeling and Animation I
Introduction to 3D digital modeling, animation, texturing, lighting, and rendering techniques. Using digital design elements and visual aesthetics, students create 3D digital imagery and animations.

Video Production Fundamentals
A survey of digital audio and video production fundamentals with emphasis on workflow, digital capture, editing and manipulation and delivery alternatives.

Typography in Motion
Introduction into dynamic, time-based typography covering technology and skills involved in creating kinetic and emotive typography with various media.

See our Undergraduate Bulletin for more information on these courses.

 

Program Video

Request More Information

Contact Information

Kevin Pontuti, Program Director
190 Micheels Hall
University of Wisconsin-Stout
Menomonie, WI 54751-0790

Phone: 715/232-2548
E-Mail: pontutik@uwstout.edu


Program Website

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